﻿namespace UnityEngine
{
    using System;

    public enum HumanBodyBones
    {
        Hips,
        LeftUpperLeg,
        RightUpperLeg,
        LeftLowerLeg,
        RightLowerLeg,
        LeftFoot,
        RightFoot,
        Spine,
        Chest,
        Neck,
        Head,
        LeftShoulder,
        RightShoulder,
        LeftUpperArm,
        RightUpperArm,
        LeftLowerArm,
        RightLowerArm,
        LeftHand,
        RightHand,
        LeftToes,
        RightToes,
        LeftEye,
        RightEye,
        Jaw,
        LastBone
    }
}

